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- on mouseUp
- global gBackgroundSound
- set ArtistClick to the clickOn
- if ArtistClick = gBackgroundSound then
- exit
- end if
- set gBackgroundSound to the clickOn
- repeat with i = 7 to 19
- puppetSprite(i, 1)
- set the foreColor of sprite i to 0
- set the ink of sprite i to 36
- end repeat
- set the foreColor of sprite gBackgroundSound to 226
- set the ink of sprite gBackgroundSound to 0
- updateStage()
- sound playFile 2, getpn() & "Sounds:Bckgrd" & gBackgroundSound
- end
-